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Archive

  1. How we built a research lab for mobile app testing in just a few hours
  2. #UXmarch recap: 1,000 pledges
  3. The product design sprint: validate (day 5)
  4. #UXmarch: better products for everyone
  5. A tip for effective meetings: Always be capturing
  6. How to hack your body language for better interviews
  7. The product design sprint: prototype (day 4)
  8. Free prototypes
  9. User testing in the wild: research at conferences and other events
  10. The product design sprint: decide (day 3)
  11. How startups can learn more while building less
  12. Seven tips for lean market research
  13. Story-centered design: how to make a prototype in PowerPoint
  14. The product design sprint: diverge (day 2)
  15. The product design sprint: understand (day 1)
  16. The product design sprint: setting the stage
  17. The product design sprint: a five-day recipe for startups
  18. Rapid user research: how to survey 400 users and interview 10 in three days
  19. Does your startup need a product overview video?
  20. Design Staff guide to research
  21. Design at Valve: collaborating and innovating in a flat organization
  22. Super-fast research recruiting with TaskRabbit
  23. Change aversion: why users hate what you launched (and what to do about it)
  24. Story-centered design: how to make a screencast
  25. Improve your startup’s surveys and get even better data
  26. How to choose the right UX metrics for your product
  27. Story-centered design: hacking your brain to think like a user
  28. How to build an opinionated product: design the marketing first
  29. Get better data from user studies: 16 interviewing tips
  30. Hiring a designer: how to review portfolios
  31. How to find great participants for your user study
  32. Micro-surveys: a faster way to learn about your users
  33. Shortening the build-measure-learn cycle with clickable mockups
  34. Does your startup need a designer co‑founder?
  35. How to interview a designer with the perfect design exercise
  36. How designers and engineers can play nice (and still run with scissors)
  37. 5 things you should do to keep new design hires sane, and insanely engaged
  38. How to spot a design-friendly startup
  39. Tips for testing your designs with UserTesting.com
  40. Why you should move that button 3px to the left
  41. Design without a design team
  42. Questions to ask before starting user research
  43. Come for the X, stay for the Y
  44. Hiring a designer: hunting the unicorn
  45. Welcome to Design Staff